![insurgency launch options insurgency launch options](https://www.steamah.com/wp-content/uploads/2019/09/1568665844.png)
MAKE A BACKUP of your current configuration.In testing, a 10 Players Insurgency Standalone host from can run this configuration acceptably. The time it takes to capture an objective is double - 1.5 Minutes vs 45 seconds making holdouts stressful.Ī good host that can handle running 8 players and 40 bots.Caches take 4x more damage to destroy - 800 points versus the default of 200.
![insurgency launch options insurgency launch options](https://cdn.wccftech.com/wp-content/uploads/2018/08/insurgency_running.jpg)
#Insurgency launch options full#
Bots do full damage, so don't stand behind paper thin walls.Because 40 is the theme, bots start with 40 supply points.This is merely an observation and not a feature. Human players are soft, weak and tire easily.There are no points awarded for round failure.Human players start with only 15 supply points.If you can win a map with pistols only on night mode without cheating, I salute you. Currently the map cycle is set for daylight maps only.
![insurgency launch options insurgency launch options](https://i.ytimg.com/vi/XLgAhaxHUv4/maxresdefault.jpg)
The dead can talk and type to the living, this serves to help the living die faster.Voting is limited to map changes, kicking and muting players only.The server.cfg should serve as a working example only, you should be able to incorporate most of these settings into your existing configs with minimal effort.Human player counts do not influence the number of bots that spawn. This config always starts the game with 40 bots at the highest difficulty setting and always attempts to keep a high count running around on the server. This is a very punishing, ultra-brutal configuration for the Insurgency Conquer game mode.